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Nikk Narrel
Infinite Improbability Inc Relativity Alliance
839
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Posted - 2012.12.25 17:13:00 -
[1] - Quote
Meditril wrote:For what reason do you think that rats should not attack you when you uncloak next to them? Think about it from the perspective of the Rats.
They are fighting a hostile presence. Suddenly a new threat decloaks nearby.
Clearly they cannot risk the new vessel gaining the upper hand. It represents a threat to them, boasting by it's presence it may be intending to kill all others present and loot all.
The rat's AI was already fighting one threat, anything confident enough to join a three way fight either plans to take their kill, or kill everyone.
TL / DR : The new guy represents a greater threat to the AI, in short. Cloaking being on a ten minute manual cycle timer? (Author: Bree Okanata) Fine. As long as there is a ten minute timer for being docked in a station. Also, you can't stop moving in the game. Just add in a way so every ten minutes you are randomly warped to the nearest other player. Keeps people from going AFK. |

Nikk Narrel
Infinite Improbability Inc Unclaimed.
1335
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Posted - 2013.02.20 18:06:00 -
[2] - Quote
Ager Agemo wrote:wait cloaked for the drake to clear the area, kill him then? While a practical approach, it requires a ship capable of beating the drake.
The implied tactics used here are for ships not capable of this, but needing to rely on the rats unintended help for a kill. Cloaking being on a ten minute manual cycle timer? (Author: Bree Okanata) Fine. As long as there is a ten minute timer for being docked in a station. Also, you can't stop moving in the game. Just add in a way so every ten minutes you are randomly warped to the nearest other player. Keeps people from going AFK. |

Nikk Narrel
Infinite Improbability Inc Unclaimed.
1340
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Posted - 2013.02.22 15:53:00 -
[3] - Quote
How about this?
You can get the rats AI to ignore you in a fight, but the consequences are that you take a security hit. After all, you are assisting pirates, and as such bear responsibility for their victory against forces attempting to reduce their number.
Enemy combatants... tsk tsk, the empires frown on that.
Now, if you stick around after, and betray your new allies by trying to kill them, they call in reinforcements against you. (A full spawn that drops no added loot, they had no time to pick up any on the way over) Think of it as the reinforcements hate double crossers more than honest enemies. Cloaking being on a ten minute manual cycle timer? (Author: Bree Okanata) Fine. As long as there is a ten minute timer for being docked in a station. Also, you can't stop moving in the game. Just add in a way so every ten minutes you are randomly warped to the nearest other player. Keeps people from going AFK. |

Nikk Narrel
Infinite Improbability Inc Unclaimed.
1340
|
Posted - 2013.02.22 19:03:00 -
[4] - Quote
SoOza N'GasZ wrote:Zen Dad wrote:My petition was directed here by a Dev. Hope its 'on topic'. I fly the U boat of Eve the Pilgrim Just after retribution i tackled a Drake ( it can be done!) in a lo sec radar. The shock of a sudden de-cloak and the rat damage assists me greatly against superior ships. However my pilgrim just blew up in record time while i was still trying to launch my hornets to break lock. I took 48% damage from the the Drake and 52% from the Rats that were initially aggressing the drake The rats switched aggression to the 'weaker' ship attacking the mighty Drake Why ? And will this always be so.?
I don't want to risk another ship to test the mechanics. Essentially my entire game style developed over 2 years is at risk
Any helpful comments and suggestions appreciated
And Merry Christmas to all pilots , docked and in space . CCP is close to breaking the game. You don't kick a man when he is down.
Expecting NPC help to win a fight, more than simply expecting them to ignore you, is not PvP.
It is an attempt to exploit a player under duress for your own benefit. Bring the tools to beat them outside the NPC fight. Cloaking being on a ten minute manual cycle timer? (Author: Bree Okanata) Fine. As long as there is a ten minute timer for being docked in a station. Also, you can't stop moving in the game. Just add in a way so every ten minutes you are randomly warped to the nearest other player. Keeps people from going AFK. |

Nikk Narrel
Infinite Improbability Inc Unclaimed.
1340
|
Posted - 2013.02.22 19:48:00 -
[5] - Quote
How about the rats warp off the moment a new threat shows up, and the PvE pilot just fights you?
A good chunk of the described PvP attacking ships here aren't better than the PvE ships for offense or defense, so this should be gud fite central. Cloaking being on a ten minute manual cycle timer? (Author: Bree Okanata) Fine. As long as there is a ten minute timer for being docked in a station. Also, you can't stop moving in the game. Just add in a way so every ten minutes you are randomly warped to the nearest other player. Keeps people from going AFK. |
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